for Clan Captains
Points for goals are easier to come by than any other.
Make sure that all your drivers are on the lookout for an
undefended goal and go for it if they can. If they spot an
undefended goal then they shout to the nearest robot in your
clan to go for it.
In general when your 3 on 3 you have to decide wether to go
with 2 defense and 1 attack or 1 defense and 2 attack. If
your behind on points then you need to put more into the attack.
Try to disable one of the oposing clan as early as possible
to give your clan a 3 to 2 advantage. This may mean 2 of your
robots going after 1 of theirs. Whilst your toughest robot
takes the flak.
Make sure that you have practised some coordinated attacks.If
you have 2 robots on the attack and the other clan only has
1 in defense. Pushing the other clans robot into the goal
button by both of your clans robots will get you a point and
probably damage their robot.
Don't forget to gain a few fair play points. These will be
decisive if the clans are tied.
Sudden death by taking out the last robot of the other clan
will gain you 3 points. Remember to check the points position
first. You could find that you have just lost. If the other
clan is ahead then you must switch to blocking and more importantly
racking the points up.
Make sure that your drivers are covering the goal first and
each other second.
Don't let your drivers break the rules, you will lose points.
clan with average robots, good driving and well rehearsed
tactics will generally beat a team of better robots that don't
fight as a clan.
This set of rules is free for use at
Live Robot Events and this page may be hosted with
attribution and this notice on any robot related website.
is licensed under a
is copyrighted 2004 by Terry Carlin
must be obtained for any other use of these rules.
You may contact me by email